Logo personnalisable sur demande Section France PS2 (SFRA)
Forum officiel du clan "Section France" sur le MMOFPS Planetside 2

 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 



 La Section France Recrute ! 
Annonce importante 

La SFRA s'est réorganisée dans une nouvelle unité :

La SECTION FRANCOPHONE [SEFR]


Vous pouvez nous retrouver sur notre serveur discord !
 
 
 
 
GU13

 
Post new topic   Reply to topic    Section France PS2 (SFRA) Forum Index >>> SECTION PLANETSIDE 2 >>> Mises à jour du jeu (en français)
Previous topic :: Next topic  
Author Message
Khaed
Membre


Offline

Joined: 06 May 2013
Posts: 754

PostPosted: Wed 17 Jul 2013 - 09:04    Post subject: GU13 Reply with quote

Speech de Higby pour annoncer le GU13

Quote:
Hey all -

Game Update 13 is right around the corner and it brings some pretty exciting change to Auraxis. Here are some highlights of the major changes and additions you can expect to see with the update. As always, last minute issues can pop up and delay some of these, but this is what we're looking at right now.

Esamir Lattice and Facility Refresh
The icy expanse known as Esamir has had a major facelift with virtually every facility and outpost modified and enhanced, with some being completely replaced. The goal with these changes is to enhance gameplay flow and help support the addition of the lattice connections on the continent. There are a lot of threads with screenshots floating around on the forums to check out, but I'd highly recommend (and humbly request) that if you can you spend some time on Public Test (Click for more info) Checking out the changes for yourself and providing some feedback. We could use all the help we can get finding bugs and areas in need of polish, so if you do hop on to Public Test please do make use of the report a bug feature - it really does help us out tremendously to have extra eyes on this kind of change.

Implants!
Implants are a consumable item that can be used to enhance your soldier with gameplay perks for a limited period of time. Each implant is equipped per-loadout and has a limited duration which is consumed only while that loadout is active. The implants are designed to give unique benefits that allow players to further refine their role & personal play-style without imparting an over-the-top player-power benefit.

Here are the currently planned implants we're launching with GU13:

Awareness: auto-spots enemies who damage you or that you damage
Battle Hardened: reduces camera shake from explosions and flinch
Clear Vision: Protects against concussion and flash grenade
EMP Shielding: Protects against EMP Grenade effects
Enhanced Targeting: increases the range that you can see enemy health bars and names
EOD HUD: Allows you to detect enemy explosives in a short radius around you
Regeneration: Slowly regenerates health over time when not in combat
Safe Landing: Reduces fall damage
Sensor Shield: Makes you undetected on enemy radar/motion sensors
Thermal Reduction: Prevents the wearer from being highlighted by thermal vision

We will be starting with these implant types available with more being added over time.

In addition to the implants we're putting in some feedback about implant resistance, so when you, as an EMP grenade user hit someone using an EMP Shielding Implant you'll receive some feedback to let you know it wasn't effective.


Implants will have relatively short durations (Measured in hours, not days) and low costs. Like weapons, they'll be available to purchase for both Certification Points and Station Cash. We're still finalizing the durations and costs for these items, but we'd love to hear feedback on the system.

Platoon Enhancements:
We're continuing to implement suggestions from players for platoon and squad management, with GU13 we've got two big player requests coming in:

    Platoon voice channel management, ability for platoon leaders to set platoon VOIP channel to only be used by squad leaders
    Platoon leader waypoints per squad, ability for platoon leaders to set individual squad waypoints for Alpha, Bravo, Charlie and Delta squads.

Spawn Changes:
Several enhancements to the respawn window:

    There is now a category for Squad spawn points, if you're not in a squad this will allow you to auto-join a squad.
    We've added some more respawn options, these should allow you to respawn at more locations near where you died, previously by default you were able to spawn at the nearest outpost, large outpost and facility (in addition to local spawn points, squad spawn points and reinforcement requests), now you'll be able to spawn at the nearest linked base (or adjacent base on non-lattice continents) in addition to the above, this should create some more consistently available fallback / reinforce positions.
    Chat window added to the respawn screen

ESF Updates:
We are working on some extensive ESF changes that Kevmo has outlined (here). These changes are going to be coming over the next 2-3 game updates, starting with GU13. With GU13 you can expect:

    Retuning of the default and rotary nose guns
    When an enemy vehicle is destroyed via crashing, suicide or the player logging out the last player to damage the vehicle (within 10 seconds) will be awarded a kill credit.

New Weapons:
There are 4 new weapons coming with GU13:

    NS-7 PDW SMG: This SMG has a lower damage drop-off than all the other SMGs, allowing it to perform well at short and medium ranges. Its low recoil and very quick center speed (fastest in the class) allow those with good burst control to extend it's range even further.
    NC LA3 Desperado Pistol: This 2x burst pistol has a fast burst but slower overall rate of fire. The fast burst mixed with moderate damage makes this pistol a solid choice at close range, though low accuracy will limit its effectiveness at range.
    TR TS2 Inquisitor: Equipped with an extended magazine by default, this pistol gives the TR a solid all-around option that has very high sustainability and damage output per magazine.
    VS Cerberus: High upfront damage mixed with an above average rate of fire for that damage class makes this pistol a good choice at close range. Low accuracy will limit the pistol‘s effectiveness at range.

Suit Slot tuning:

    The cert costs for the Ammo Belt cert line have been retuned.
    Advanced Shield Capacitor has been tuned to make shields recharge significantly faster.

Vanu weapon audio update:
Most VS infantry weapons have had their audio significantly updated to be more impactful and satisfying.

And of course we have a pile of bug fixes and other misc. polish, performance fixes and tuning coming with the update too numerous to list, and full patch notes will be available as we get closer to releasing the update.

Our current plans are to release GU13 next Wednesday, 6/24.

As always, we're excited to hear your thoughts and feedback on the update and these upcoming features, and once again encourage you to check out the changes on Public Test before they go live next week!
See you on Auraxis!
-
Matthew Higby - @mhigby
Creative Director @planetside2


Source.
_________________


Back to top
Publicité







PostPosted: Wed 17 Jul 2013 - 09:04    Post subject: Publicité

PublicitéSupprimer les publicités ?
Back to top
Green
Membre


Offline

Joined: 09 May 2013
Posts: 1,562
Localisation: Auvergne

PostPosted: Wed 17 Jul 2013 - 09:06    Post subject: GU13 Reply with quote

Merci Khaed !!! Very Happy

On a une petite évolution sur la gestion des sections ! C'est intéressant là Cool
_________________
Ex Chef d'Escouade SFRA
IG : Green04

Pilote [xPyF] - Poney Farmer Force


Back to top
Lisarios
Soldat loyal
Soldat loyal


Offline

Joined: 21 Mar 2013
Posts: 803

PostPosted: Wed 17 Jul 2013 - 11:51    Post subject: GU13 Reply with quote

Merci du message Wink
_________________



"Oh yeah ! If it bleeds I can kill it" Duke Nukem


Back to top
Nawaky
Ambassadeur


Offline

Joined: 20 Mar 2013
Posts: 364
Localisation: Aix en provence

PostPosted: Wed 17 Jul 2013 - 12:22    Post subject: GU13 Reply with quote

arf ca y est les implants sont de sortie??, des nouvelles armes, le lattice Esamir, tout ça pour mercredi prochain? (il met le 24/06 en date alors que ca sera le 24/07 ou alors il est à l'heure d'Auraxis :p)

Bref pas mal de changement on va voir ce que ça va donner !
_________________


Back to top
Judlau
Membre


Offline

Joined: 05 Mar 2013
Posts: 577
Localisation: Bruxelles

PostPosted: Wed 17 Jul 2013 - 13:04    Post subject: GU13 Reply with quote

On va pouvoir enfin avoir accès au chat lorsqu'on est mort... Alléluia !!!!! Cool
_________________


Back to top
Lisarios
Soldat loyal
Soldat loyal


Offline

Joined: 21 Mar 2013
Posts: 803

PostPosted: Wed 17 Jul 2013 - 18:07    Post subject: GU13 Reply with quote

Tu veux lui faire quoi à ca pauvre chat ?
_________________



"Oh yeah ! If it bleeds I can kill it" Duke Nukem


Back to top
Judlau
Membre


Offline

Joined: 05 Mar 2013
Posts: 577
Localisation: Bruxelles

PostPosted: Wed 17 Jul 2013 - 20:09    Post subject: GU13 Reply with quote

Pouvoir lui dire que je regrette tout ce que je lui ai fait subir dans mon enfance  Crying or Very sad
_________________


Back to top
Kerzu
Soldat loyal
Soldat loyal


Offline

Joined: 20 Mar 2013
Posts: 236
Localisation: alpes maritimes

PostPosted: Thu 18 Jul 2013 - 06:02    Post subject: GU13 Reply with quote

Higby à éditer son post concernant les implants;

Higby wrote:



Implants! <YOINK!>


source

Donc ça semble compromis pour cette GU13

EDIT:
Avec ses explications:
Higby wrote:
Hey all -

After reading through player feedback on the Implant system we've decided to take it back to the design phase. As a result GU13 will not include Implants, more details on the redesign of Implants will be forthcoming as we work out new details.

As always, thank you for all for your feedback!

-
mh

source
_________________
Tant pis si ça saigne, pourvu que ça rentre!


Back to top
PassionateLover
Membre


Offline

Joined: 21 Jul 2013
Posts: 76
Localisation: France

PostPosted: Wed 24 Jul 2013 - 08:55    Post subject: GU13 Reply with quote

http://www.reddit.com/r/Planetside/comments/1ixeme/gu13_arriving_tomorrow_2…

2GB et ça arrive aujourd'hui Smile


Back to top
Display posts from previous:   
Post new topic   Reply to topic    Section France PS2 (SFRA) Forum Index >>> SECTION PLANETSIDE 2 >>> Mises à jour du jeu (en français) All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  

Index | Administration Panel | Create forum | Free support forum | Free forums directory | Report a violation | Cookies | Charte | Conditions générales d'utilisation
Powered by phpBB © 2001, 2020 phpBB Group

Thème réalisé par SGo & Lisarios