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 La Section France Recrute ! 
Annonce importante 

La SFRA s'est réorganisée dans une nouvelle unité :

La SECTION FRANCOPHONE [SEFR]


Vous pouvez nous retrouver sur notre serveur discord !
 
 
 
 
Patch du 20/03

 
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Khaed
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PostPosted: Thu 20 Mar 2014 - 15:20    Post subject: Patch du 20/03 Reply with quote

 
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 Maintenance
  • The few remaining stragglers who couldn't take the class quiz on all their characters should have that ability now.
  • Players who didn’t get cert point rewards when they earned medals should now have those certs upon login.

Amerish
  • Instant Action will deploy you in predefined spots per outpost.
  • An updated map is now available. (Stopping and asking for directions is still strongly discouraged)
  • Fixed Terrain bugs throughout Amerish. Notable:
    • Fixed a hole at Sungrey (Who knew a hole could take down a MAX Unit? They just wobble and fall over.)
    • Fixed occlusion issues at The NC Arsenal (If you aren't sure what occlusion is, we did not clear the NC Arsenals arteries).
    • Removed all deprecated objects from Amerish (no more pink barrels) (If you are still seeing said barrels please discontinue whatever medication you've been issued).
    • Fixed Flora issues at Westpass Watchtower
    • Fixed floating rocks at Shrouded Skyway
  • Added Vehicle spawn and ammo tower to Subterranean Nanite Analysis.
  • Added another lift up to the bridge at Auraxis Firearms.
  • Added a jump pad at Onatha Southwest Gate.
  • Fixed many cosmetic bugs where objects were clipping, flora was indoors, there were terrain gaps, there were missing textures, and water wasn’t quite right.

Indar & Esamir
  • Hex boundaries for regions on Indar have been updated.
  • Hex boundaries for regions on Esamir have been updated.
  • It is easier to attack The Crown from the North. Added a path up the hill for Sunderers, and a path up near the bridge to the West. (Note: The term "easier" is subjective and we do not guarantee a reduction in you being shot in the face)
  • Gameplay improvements to the area around Hvar Tech plant, including changes to Quartz Ridge and Sandstone Gulch, as well as the Hvar Satellite outposts.

Balance
Velocity Ammunition changes
  • Velocity ammo now gives a more noticeable damage increase at range. The damage increase differs per weapon, but in general the minimum damage range has been increased by ~80% on carbines and ~40% on all other weapon types when compared to previous velocity ammo values.
  • Fixed a bug where velocity ammo sometimes did not increase projectile speed on carbines.
Suppressor attachment changes
  • Reduced penalty to the minimum damage range when a suppressor is equipped on all primary weapons except SMGs. (Sorry SMGs you are silent but less deadly)
Pistol-specific suppressor tuning changes
  • NC LA8 Rebel: Reduced the maximum damage range penalty by 3.5 meters when a suppressor is equipped
  • VS Cerberus: Reduced the maximum damage range penalty by 1 meter and the minimum damage range penalty by 10 meters when a suppressor is equipped
  • Fixed the TX2 Emperor & TS2 Inquisitor sounding like NC weapons when suppressed. They now play TR-specific audio. (No more pew pew in your TS2)
Misc
  • Head hit box increased slightly so that it better matches the larger helmets.
  • Adjustments to arm hit boxes so that they're less likely to block the head during certain animations. (Seriously guys, it may be "economical" but putting your hands over your heads is not a replacement for good head gear).
  • The pool for assist XP is now equal to the kill value. Ex. a 500 point Magrider that you do 50% damage to will award 250 points.
  • The death screen now waits for the death animation to play before being displayed.

Bugs Fixed
  • Light Assault Jump Jets will once again continue to function after using the Phoenix Rocket Launcher. (Apparently some of you believe Jump Jets are "required" and "not overrated" )
  • Anyone who earned a WDS title should now see it in their title list.
  • Fixed a bug with boost timers telling time incorrectly. (They've now repeated 1st Grade but still have trouble with division)
  • Client crash fix.
  • Client memory leak fix.



Source.
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PostPosted: Thu 20 Mar 2014 - 15:20    Post subject: Publicité

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Judlau
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PostPosted: Thu 20 Mar 2014 - 18:18    Post subject: Patch du 20/03 Reply with quote

Mise à jour remise à demain.
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Khaed
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PostPosted: Thu 20 Mar 2014 - 18:23    Post subject: Patch du 20/03 Reply with quote

Je me disais aussi que 500 Ko, ça faisait léger pour une MaJ  Mr. Green
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Khaed
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PostPosted: Fri 21 Mar 2014 - 15:48    Post subject: Patch du 20/03 Reply with quote

Patch mis en place aujourd'hui, vendredi 21/03. Il fait 331 Mo.

Important: Dans le but de résoudre le bug d'invulnérabilité, l'invulnérabilité offerte dans les warpgates et la VR a été temporairement enlevée!
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Mewynou
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PostPosted: Fri 21 Mar 2014 - 15:54    Post subject: Patch du 20/03 Reply with quote

Oh God le TK ça va pas y aller de main morte ..

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Schultz1O1st
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PostPosted: Fri 21 Mar 2014 - 19:29    Post subject: Patch du 20/03 Reply with quote

 Oh, au VR ça peut être bien, entraînement en Dogfight sans avoir besoin d'aller au PTS Very Happy
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HerrLuky
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Posts: 549
Localisation: Toulouse

PostPosted: Fri 21 Mar 2014 - 19:32    Post subject: Patch du 20/03 Reply with quote

Allez, on se fait des reroll VS et NC et go TK
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Courbet
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Posts: 510

PostPosted: Fri 21 Mar 2014 - 20:08    Post subject: Patch du 20/03 Reply with quote

Schultz1O1st wrote:
 Oh, au VR ça peut être bien, entraînement en Dogfight sans avoir besoin d'aller au PTS Very Happy


+1. Je propose un "event" d'entrainement dogfight au pied levé avec tout volontaire.
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Green
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Localisation: Auvergne

PostPosted: Fri 21 Mar 2014 - 20:11    Post subject: Patch du 20/03 Reply with quote

Je propose de vous poutrer tous un par un Mr. Green



dehors
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Mewynou
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PostPosted: Fri 21 Mar 2014 - 22:03    Post subject: Patch du 20/03 Reply with quote

Je propose qu'on fasse une intervention pour que Green arrête de se voiler la face ! Mr. Green

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Courbet
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PostPosted: Sat 22 Mar 2014 - 10:00    Post subject: Patch du 20/03 Reply with quote

Ouais ben après test avec ChapsF, on peut pas se foutre sur la gueule sur le VR.
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Schultz1O1st
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PostPosted: Sat 22 Mar 2014 - 15:24    Post subject: Patch du 20/03 Reply with quote

Dommage, ça valait le coup d'essayer
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